👑😈🍹 (
hellscapes) wrote in
superhell2023-02-24 01:25 pm
Entry tags:
WEEK TWO - TRIAL

Hello, deadlings. Wow. Just...wow.
You may have been wondering what you could possibly do in the aftermath of yesterday's beek. Your demons weren't entirely helpful, and it seems that there were no answers to be found. But on Saturday morning at 11am, you'll soon hear a sound coming from the dock. There's a large ferry waiting for you, and even if you resist you'll eventually find yourself compelled to climb aboard and set off on a short voyage. The islands around you look fairly blurry, but you don't go very far before you stop at a slab of land with two large buildings stationed. The Execution Bar is locked tight and you won't be able to head in that direction. Instead, once again, your feet navigate you to the building on the right as the door creaks open.
Inside is a bar. It's dimly lit in several places, but bright enough for you to see each other and navigate without running into the furniture. Tables and chairs are scattered around in front of the bar counter, and the floor is far less sticky than the bar on the other island. Stained glass windows decorate the walls depicting images of humanity's suffering, and concrete crosses and tombstones are gathered in the corners. The bar itself is fully stocked with all types of alcohol and mixers, along with an array of bar food to help keep your energy up.
At the head of the room lounging among the statues of saints and the Blessed Virgin are Blue Hawaiian, Cosmopolitan and Midori.
Above them hangs another hand-painted banner, sloppily thrown together.
12pm - 9pm
Vote or suffer eternal damnation
You can try to leave, but the door to the bar has been locked. All of the windows are reinforced, and there isn't another way out. You've been called here for one reason...let the misery begin!
Hello, and welcome to your third trial! Over the course of the next nine hours, characters will have the opportunity to discuss, investigate and theorize about this week's murder! Characters will have time to examine the body of the victim and explore relevant locations.
There will be a mod-tag break between 4pm EST/1pm PST to 5pm EST/2pm PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure to read this page carefully and that your vote is in by the time trial finishes (9pm EST/6pm PST).
Good luck, and have fun!

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rynlan will have to side-step some puddles!
lavi checks in the water, but there isn't anything floating in there. ]
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[disheveled in what sense, compared to last night? can he note what in particular is out of place here?]
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[Lavi will bend down and examine one of the puddles Rynlan had to side-step then. Is it just water?]
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lavi checks one of the puddles. it's mostly water, but it is a little pink. ]
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[he's heading over to investigate the plants and rocks, careful of puddles.]
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...Think I found the trail.
[just to be sure, he'll check the other puddles too for any slight pinkness?? also are the puddles all grouped together in one spot or are they like forming a trail]
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the other puddles are scattered and are also tinged with pink... lavi follows them to: a big puddle of blood, over near the fence that separates the boys and girls sections of the hot spring. ]
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[how far are these from the tinted puddles? if he moves them to put them back instead of just looking, is anything underneath?]
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...I found blood! Lots of it.
[He'll carefully approach the puddle. If he compares it to like the size of Nameless using his stupid eidetic memory, then how big would it be in comparison...]
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there's nothing underneath any of them! but if he puts them all back in place, it makes the area look just a little bit tidier. thanks, rynlan!
lavi enters his mind palace of Boy Sizes and deduces that this blood puddle is of comparable size to Nameless. it's a lot of blood, but it has kind of spread across the stone ground, as blood does, so it hasn't exactly retained shape... but it's pretty big. ]
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[love that. he's knocking a couple plants back over like they just were, and pulling out his phone to get a picture of the puddle (lavi for scale) with the disturbed decorations still in the frame to show where they are relative to it. then another of just the puddle (also with lavi for scale.)
how is the separation done, is there a second exit from the inn or a door out here or something?]
Might want to check the other side to be sure. What about the water, can you make sure nothing is at the bottom while we're here?
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starts taking off his shirt and pants,]
I'll dive in to do a quick check.
[lavi will Enter the spring itself and swim to the bottom to see with his one eye and fcking eyepatch if any objects or weapons are possibly on the bottom!]
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i didn't think enough about how that separation is done but yeah there's probably another door from inside to exit out to the other side of the fence. there is also a door in the fence to just cross from side to side any time.
lavi has a nice relaxing dip in the hot spring. he finds nothing, but the water feels very nice. ]
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he puts the phone back in a robe pocket and heads over to the fence door to open it, let's go check the other side of the springs to cover bases.]
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anyway he'll climb out and follow Rynlan, so that he can also take a dip over at the girl's side]
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nothing strikes him as out of place on this side.
but at least he gets to watch lavi take a dip over here, too... to similar results. nothing in the water! ]
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[squinting around the area to make sure they're not missing anything... going by the location description i don't Think we are.]
I didn't exactly dig through the broken furniture, should we go back to the lobby?
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...Yeah. I think we've found pretty much everything we're gonna find.
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except for that lavi got into the water without bathing first. yuck!
are they heading back to the lobby? ]
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but ok to the lobby & the broken furniture. are there like, signs of impact? smaller cracks radiating out from any of the breaks to indicate anything like this or indicate how they broke?? idk what else DOES ANYTHING HAVE DRAWERS.]
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they return to the lobby. it does look like most furniture damage was from impact, but there are a couple scratches as well.
there are no drawers in here! how convenient. ]
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he takes a picture of the scratches. are they on a piece that's small enough to bring back without hauling a big piece of furniture? is it just a couple stray scratches on different pieces, or more concentrated? how long are they.]
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the scratches are on a chair and an end table. they are both also broken, so if he wanted to break them even further into more carriable pieces he could...? or just haul a piece of furniture. you follow your dreams.
lavi takes some photos. the scratches look relatively shallow! ]
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