It's time for your final show-down against Satan, so let's go over how this works.
On your turn you may RNG what drink you get - and because these are small shots, the effect will not last nearly as long as usual. (Perhaps even... only a comment or two!) Along with deciding your drink effect, you will also roll a d20 on each turn! You may interpret your success or failure from that D20 roll however you think is reasonable... And you do get a bonus. You may add to every roll the number you received on your final "congrats on raising your alcohol tolerance!" slip of paper. (EX: If your most recent slip says +5, you can add +5 to all of your rolls.) You may interpret this as sheer alcohol tolerance, or any Magic Shenanigans your character has to help themselves win.
You may challenge Satan to any one of the following games.
Beer Pong - Both sides of a table have 10 cups, each half-full. Take turns trying to bounce a ping-pong ball off of the table and land it in your opponent's cup to make them drink its contents. Clear their side of the table to win.
Stack Em - Take a shot, then use your empty shot-glass to build a pyramid. Start with 4 on the base level, then 3, 2, and 1 on top. The first level is easy, but be careful! In this challenge, drunken clumsiness could set back your progress. Build your pyramid first to win.
Flip Cup - Both sides of a long table are lined with 10 cups. Down your drink, then place your cup half off the edge of the table. Hit it from below as many times as it takes for it to land face down, then move on to your next drink. Clear your side of the table first to win.
When commenting, please put the name of the game in the subject line for mod ease, and please let us know what your deciding scale is for your rolls (e.g. if you would consider all odd numbers a pass and all evens a fail, 1-10 a fail and 11-20 a pass, etc.)
DRINK OFF
On your turn you may RNG what drink you get - and because these are small shots, the effect will not last nearly as long as usual. (Perhaps even... only a comment or two!) Along with deciding your drink effect, you will also roll a d20 on each turn! You may interpret your success or failure from that D20 roll however you think is reasonable... And you do get a bonus. You may add to every roll the number you received on your final "congrats on raising your alcohol tolerance!" slip of paper. (EX: If your most recent slip says +5, you can add +5 to all of your rolls.) You may interpret this as sheer alcohol tolerance, or any Magic Shenanigans your character has to help themselves win.
You may challenge Satan to any one of the following games.
Stack Em - Take a shot, then use your empty shot-glass to build a pyramid. Start with 4 on the base level, then 3, 2, and 1 on top. The first level is easy, but be careful! In this challenge, drunken clumsiness could set back your progress. Build your pyramid first to win.
Flip Cup - Both sides of a long table are lined with 10 cups. Down your drink, then place your cup half off the edge of the table. Hit it from below as many times as it takes for it to land face down, then move on to your next drink. Clear your side of the table first to win.
When commenting, please put the name of the game in the subject line for mod ease, and please let us know what your deciding scale is for your rolls (e.g. if you would consider all odd numbers a pass and all evens a fail, 1-10 a fail and 11-20 a pass, etc.)